Falcón Programador
Posts : 20 Points : 40 Reputation : 2 Join date : 16/07/2012
| Tema: SpellCreator: A graphical spell creation enviroment Mar Jul 17, 2012 10:01 am | |
| El primer spell creator gráfico está aquí para una versión beta. Con esta herramienta podrás hacer hechizos grandes en menos tiempo, mientras que es incluso divertido de hacer! [Tienes que estar registrado y conectado para ver esa imagen]Características- Una gran cantidad. Cuando haya terminado con tu hechizo, usted será capaz de obtener el código XML y el guión de su propio spell. [Tienes que estar registrado y conectado para ver esa imagen]Además de eso, usted también es capaz de exportar una animación GIF animados de tu hechizo, para poner en su sitio web o algo así![Tienes que estar registrado y conectado para ver esa imagen]Ejemplos de spells: [Tienes que estar registrado y conectado para ver esa imagen]Ejemplo de scripts generados - Código:
-
-- SpellCreator generated.
-- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_holy_start = createCombatObject() setCombatParam(combat0_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat0_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat0_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat0_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat0_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2000ms local combat20_holy_start = createCombatObject() setCombatParam(combat20_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat20_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat20_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat20_holy_start,createCombatArea({{2, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat20_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1900ms local combat19_holy_start = createCombatObject() setCombatParam(combat19_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat19_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat19_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat19_holy_start,createCombatArea({{0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat19_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1800ms local combat18_holy_start = createCombatObject() setCombatParam(combat18_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat18_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat18_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat18_holy_start,createCombatArea({{1, 1, 1, 1, 0, 2}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat18_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1700ms local combat17_holy_start = createCombatObject() setCombatParam(combat17_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat17_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat17_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat17_holy_start,createCombatArea({{1, 1, 1, 0, 0, 0, 0}, {1, 2, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat17_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1600ms local combat16_holy_start = createCombatObject() setCombatParam(combat16_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat16_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat16_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat16_holy_start,createCombatArea({{2}, {1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat16_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1500ms local combat15_holy_start = createCombatObject() setCombatParam(combat15_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat15_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat15_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat15_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 0, 0}, {1, 2, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat15_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1300ms local combat13_holy_start = createCombatObject() setCombatParam(combat13_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat13_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat13_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat13_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 2, 1}, {0, 0, 0, 0, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat13_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 1100ms local combat11_holy_start = createCombatObject() setCombatParam(combat11_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat11_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat11_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat11_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 2, 1}, {0, 0, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat11_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 900ms local combat9_holy_start = createCombatObject() setCombatParam(combat9_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat9_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat9_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat9_holy_start,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat9_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 700ms local combat7_holy_start = createCombatObject() setCombatParam(combat7_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat7_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat7_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat7_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat7_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 500ms local combat5_holy_start = createCombatObject() setCombatParam(combat5_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat5_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat5_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat5_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat5_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 300ms local combat3_holy_start = createCombatObject() setCombatParam(combat3_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat3_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat3_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat3_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat3_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2100ms local combat21_holy_start = createCombatObject() setCombatParam(combat21_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat21_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat21_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat21_holy_start,createCombatArea({{1, 1, 1}, {1, 2, 0}, {1, 1, 1}, {0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {0, 1, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat21_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2200ms local combat22_holy_start = createCombatObject() setCombatParam(combat22_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat22_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat22_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat22_holy_start,createCombatArea({{1, 1, 1, 1, 1, 2}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat22_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2300ms local combat23_holy_start = createCombatObject() setCombatParam(combat23_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat23_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat23_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat23_holy_start,createCombatArea({{0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {1, 1, 1}, {0, 2, 1}, {1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat23_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2400ms local combat24_holy_start = createCombatObject() setCombatParam(combat24_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat24_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat24_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat24_holy_start,createCombatArea({{1, 1, 0, 1, 1}, {1, 0, 0, 0, 1}, {0, 1, 2, 0, 0}, {1, 0, 0, 0, 1}, {1, 1, 0, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat24_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2500ms local combat25_holy_start = createCombatObject() setCombatParam(combat25_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat25_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat25_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat25_holy_start,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat25_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2600ms local combat26_holy_start = createCombatObject() setCombatParam(combat26_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat26_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat26_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat26_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat26_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 2900ms local combat29_holy_start = createCombatObject() setCombatParam(combat29_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat29_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat29_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat29_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat29_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 3200ms local combat32_holy_start = createCombatObject() setCombatParam(combat32_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat32_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat32_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat32_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat32_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 3300ms local combat33_holy_start = createCombatObject() setCombatParam(combat33_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat33_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat33_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat33_holy_start,createCombatArea({{1, 0, 1, 0, 1}, {0, 0, 0, 0, 0}, {1, 0, 2, 0, 1}, {0, 0, 0, 0, 0}, {1, 0, 1, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat33_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 3400ms local combat34_holy_start = createCombatObject() setCombatParam(combat34_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat34_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat34_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat34_holy_start,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat34_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 3500ms local combat35_holy_big = createCombatObject() setCombatParam(combat35_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatParam(combat35_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat35_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}})) function getDmg_holy_big(cid, level, maglevel) return (4500)*-1,(6550)*-1 end setCombatCallback(combat35_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")
-- Areas/Combat for 3600ms local combat36_holy_big = createCombatObject() setCombatParam(combat36_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatParam(combat36_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat36_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}})) function getDmg_holy_big(cid, level, maglevel) return (4500)*-1,(6550)*-1 end setCombatCallback(combat36_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")
-- Areas/Combat for 3900ms local combat39_holy_big = createCombatObject() setCombatParam(combat39_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatParam(combat39_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat39_holy_big,createCombatArea({{1, 1, 1, 1, 1}, {1, 1, 0, 1, 1}, {1, 0, 2, 0, 1}, {1, 1, 0, 1, 1}, {1, 1, 1, 1, 1}})) function getDmg_holy_big(cid, level, maglevel) return (4500)*-1,(6550)*-1 end setCombatCallback(combat39_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")
-- Areas/Combat for 4800ms local combat48_holy_start = createCombatObject() setCombatParam(combat48_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat48_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat48_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat48_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat48_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 5000ms local combat50_holy_start = createCombatObject() setCombatParam(combat50_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat50_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat50_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat50_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat50_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 5200ms local combat52_holy_start = createCombatObject() setCombatParam(combat52_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat52_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat52_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat52_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat52_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 5500ms local combat55_holy_start = createCombatObject() setCombatParam(combat55_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat55_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat55_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat55_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat55_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 5700ms local combat57_holy_start = createCombatObject() setCombatParam(combat57_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat57_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat57_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat57_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat57_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 6000ms local combat60_holy_start = createCombatObject() setCombatParam(combat60_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat60_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat60_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat60_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat60_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 6200ms local combat62_holy_start = createCombatObject() setCombatParam(combat62_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat62_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat62_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat62_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat62_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 6500ms local combat65_holy_start = createCombatObject() setCombatParam(combat65_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat65_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat65_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat65_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat65_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 6700ms local combat67_holy_start = createCombatObject() setCombatParam(combat67_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat67_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat67_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat67_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat67_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 7000ms local combat70_holy_start = createCombatObject() setCombatParam(combat70_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat70_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat70_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat70_holy_start,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 2, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat70_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 7200ms local combat72_holy_start = createCombatObject() setCombatParam(combat72_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat72_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat72_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat72_holy_start,createCombatArea({{0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 1, 0, 1, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 2, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 1, 0, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat72_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")local combat72_holy_big = createCombatObject() setCombatParam(combat72_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatParam(combat72_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat72_holy_big,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 2, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}})) function getDmg_holy_big(cid, level, maglevel) return (4500)*-1,(6550)*-1 end setCombatCallback(combat72_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")
-- Areas/Combat for 7400ms local combat74_holy_start = createCombatObject() setCombatParam(combat74_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat74_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat74_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat74_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 2, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 1, 1, 1, 1, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 1, 0}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat74_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- Areas/Combat for 7600ms local combat76_holy_start = createCombatObject() setCombatParam(combat76_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat76_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) setCombatParam(combat76_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatArea(combat76_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}})) function getDmg_holy_start(cid, level, maglevel) return (2100)*-1,(3200)*-1 end setCombatCallback(combat76_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")
-- =============== CORE FUNCTIONS =============== function RunPart(c,cid,var) -- Part doCombat(cid, c, var) end
function onCastSpell(cid, var) RunPart(combat0_holy_start,cid,var) addEvent(RunPart,2000,combat20_holy_start,cid,var) addEvent(RunPart,1900,combat19_holy_start,cid,var) addEvent(RunPart,1800,combat18_holy_start,cid,var) addEvent(RunPart,1700,combat17_holy_start,cid,var) addEvent(RunPart,1600,combat16_holy_start,cid,var) addEvent(RunPart,1500,combat15_holy_start,cid,var) addEvent(RunPart,1300,combat13_holy_start,cid,var) addEvent(RunPart,1100,combat11_holy_start,cid,var) addEvent(RunPart,900,combat9_holy_start,cid,var) addEvent(RunPart,700,combat7_holy_start,cid,var) addEvent(RunPart,500,combat5_holy_start,cid,var) addEvent(RunPart,300,combat3_holy_start,cid,var) addEvent(RunPart,2100,combat21_holy_start,cid,var) addEvent(RunPart,2200,combat22_holy_start,cid,var) addEvent(RunPart,2300,combat23_holy_start,cid,var) addEvent(RunPart,2400,combat24_holy_start,cid,var) addEvent(RunPart,2500,combat25_holy_start,cid,var) addEvent(RunPart,2600,combat26_holy_start,cid,var) addEvent(RunPart,2900,combat29_holy_start,cid,var) addEvent(RunPart,3200,combat32_holy_start,cid,var) addEvent(RunPart,3300,combat33_holy_start,cid,var) addEvent(RunPart,3400,combat34_holy_start,cid,var) addEvent(RunPart,3500,combat35_holy_big,cid,var) addEvent(RunPart,3600,combat36_holy_big,cid,var) addEvent(RunPart,3900,combat39_holy_big,cid,var) addEvent(RunPart,4800,combat48_holy_start,cid,var) addEvent(RunPart,5000,combat50_holy_start,cid,var) addEvent(RunPart,5200,combat52_holy_start,cid,var) addEvent(RunPart,5500,combat55_holy_start,cid,var) addEvent(RunPart,5700,combat57_holy_start,cid,var) addEvent(RunPart,6000,combat60_holy_start,cid,var) addEvent(RunPart,6200,combat62_holy_start,cid,var) addEvent(RunPart,6500,combat65_holy_start,cid,var) addEvent(RunPart,6700,combat67_holy_start,cid,var) addEvent(RunPart,7000,combat70_holy_start,cid,var) addEvent(RunPart,7200,combat72_holy_start,cid,var) addEvent(RunPart,7200,combat72_holy_big,cid,var) addEvent(RunPart,7400,combat74_holy_start,cid,var) addEvent(RunPart,7600,combat76_holy_start,cid,var) return true end Screen:[Tienes que estar registrado y conectado para ver esa imagen]También puede guardar y continuar en su spell más tarde si quieres. Soporte para los sprites personalizados se incluye también.[Tienes que estar registrado y conectado para ver este vínculo](source code will be released later, after the initial release.)[Tienes que estar registrado y conectado para ver este vínculo]Scan: [Tienes que estar registrado y conectado para ver este vínculo]ChangeLog: - Código:
-
== Bugs == - Fixed working directory/FileNotFound on Windows XP systems - Fixed UI on small resolutions - Fixed rendering glitch on size change - Fixed the (Graphics) failure at render failure once out-of-bounds - Fixed occasions where the application refused to play with the spacebar
== Changes == - Better name generation for new brushes - Moved total editor time settings to Spell => Properties - Damage types are loaded with a name identifier now - Custom Timebar control, which replaces the old scrollbar - New 'Play' button looks - Severely improved the speed of sprite loading - Changed identifying strings for distance effects/target distance effects to something more logic - Disabled 'Action Names' view by default now - Corrected tabbing in the Lua script
== Additions == - Changed rendering panel looks, renders some shadow now & moved render to fit - Image cache on startup, consumes less memory for duplicate .spr images - Condition support added (Has to be expanded more) - Added a Grid ground image [Tienes que estar registrado y conectado para ver esa imagen]Creditos: TGYoshi | |
|